![]() For instance, in the earlier version of “Jurassic Park,” to rotate a dinosaur’s head, animators had to manually enter rotations for the individual chains in the neck to make the motion taper realistically down the neck. Using constraint controls, expressions, and other tools in Softimage 3D, ILM redefined its methods for chaining characters. The 28 minutes of visual effects in Jurassic Park of 1997 we talked about actually included more than 11 types of dinosaurs, with some scenes showing as many as 40 dinosaurs at a time, all animated using Softimage 3D. Microsoft acquired Softimage when it was at its peak because around that time things were so hot in the industry with many amazing movies coming out each year. Softimage|DS was launched in 1997, an editing and effects system that was tied to high-performance hardware (for the time) to allow finishing of commercials and music videos (this was back in the day when hardware restrictions meant that most editing was done using relatively low-quality previews). 3D paint functionality was added a year later in version 3.7. Softimage|3D Extreme 3.5, released later that year, included particle effects and the mental ray renderer, which offered area lights, ray tracing, and other advanced features. The first Windows port of Softimage|3D, version 3.0, was released in early 1996. In January 1995, Softimage|3D was announced as the official 3D development tool for the Sega Saturn. with the intention of introducing high-end 3D animation software to its Windows NT platform, and subsequently renamed it “Softimage|3D. ^ “SOFTIMAGE|3D Used in All Three Motion Pictures Nominated for Achievement in Visual Effects”, Microsoft, Feb.In 1994, Microsoft acquired Softimage.^ Softimage slashes 3D price | News | Broadcast.Announces First Customer Shipment of SOFTIMAGE/XSI Version 1.0 Softimage Grants 17,000 Licenses of Next-Generation 3-D Animation Software | Business Wire | Find… ^ “Softimage 3D Version 3.7 for Windows NT and IRIX Platforms Now Shipping”, Microsoft, April 7, 1997. ![]() ^ “Microsoft Introduces Major Upgrade to Softimage 3D”, Microsoft, May 16, 1996.^ COMPANY NEWS – COMPANY NEWS – An Acquisition By Microsoft –.^ Myst and Riven Illustrated – Frequently Asked Questions.The Softimage|3D features are divided between five modules: Model, Motion, Actor, Matter and Tools. ![]() Productions that used Softimage|3D include the film “ Starship Troopers“, some of the Nick Jr ID’s from 1994 and the video game Super Mario 64. The last version of Sofimage|3D was version 4.0, released in 2002 at its lowest price ever, 1,485$ See Softimage, Co. Softimage|3D was gradually replaced by the company’s next product, Softimage XSI starting in 2000. In 1996, Microsoft began offering Softimage|3D Extreme 3.5, which included particle effects and the mental ray renderer. In 1994, Microsoft acquired the Softimage Corporation and renamed the package Softimage|3D, releasing a Windows NT port two years later. ![]() Softimage was used by Industrial Light and Magic to animate the dinosaurs in Jurassic Park, by Cyan to create the adventure game Riven. Softimage|3D was originally released at Siggraph in 1988 as the Softimage Creative Environment. Softimage|3D was a high-end 3D graphics application developed by Softimage, Co., which was used predominantly in the film, gaming and advertising industries for the production of 3D animation. ![]()
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