![]() ![]() This can easily be found during the Cloak & Daggers sidequest. Detroit, underneath the floor (with a hole in it) in Derelict Row, in the area next to a sewer cover.Detroit, in the alley north-east of Sarif Headquarters, behind the level 3 electronically locked storage unit, where the player could possibly meet Ezekiel Sanders.Detroit, Sarif Headquarters, locked behind a level 5 security door, below the helipad.Code:8053. ![]() Locations By Mod Ammo Capacity Upgrade ĭescription: Increases ammo capacity of given weapon, upgrade depends on weapon: Revolver and Sniper Rifle +1, Pistol +3, Shotgun +2, Combat Rifle and Machine Pistol +10, Heavy Rifle +25, Laser rifle +100. Note: Laser modification is known to cause less accuracy (you need to aim higher than where the dot shows to hit) when in zoom/alt mode on both sniper rifles. The last column, #, shows total number of upgrades the weapon can get.Įxample: "2 / 5" means a base value of 2 with a maximum of 5, hence 3 upgrades can be added. Slash hyphen, "/ -", means no upgrade possible. Numbers in these cells mean base / max upgrade possible. However, any cells only partially depleted will recharge.Aside from "Ammo Rounds", "Special upgrade" and "#" each column refers to a general upgrade. Only your first energy cell will recharge by itself, regardless of any augmentation upgrades you acquire.It does however award slightly more xp than taking them down one-at-a-time. Note that this double-kill only counts as 1 takedown for the achievement/trophy Consciousness is Over-rated. Spending an additional 2 Praxis Points lets you take down two enemies who are close by.If you upgrade your energy regeneration to the maximum (using 2 Praxis points) you can do one takedown every 20 seconds, as opposed to one every 40 seconds. CQC takedowns, whether on alerted or unalerted enemies, only require one energy cell.Exploring a myriad number of closets and ducts means a myriad accumulation of experience points, and hence, more Praxis Points for augmentations. The Traveler, Explorer, Pathfinder, and Trailblazer XP awards are worth 100, 200, 300, and 400 experience points (respectively) and can be awarded in the oddest places, like storage closets in residences or ventilation ducts. Every other conversation, like Deus Ex 2 Invisible War and Alpha Protocol, pertains to side missions. There are four endings, chiefly determined by your actions in the final level (mostly determined by finding and talking to key NPCs).The outcome for the side mission (if any) afterward is determined by your responses and the NPC’s responses, both of which are randomized. The achievements/trophies for winning dialogues are determined by the first response you select for that NPC.It is otherwise unnecessary, unless you are not taking the time to preview Adam's answers in the dialogues, and misjudging Eidos-Montreal's excellent script-writers. The conversation augment is only required for one achievement/trophy ( Ladies Man).Please refer to the Pass Codes page for a list of keycodes. If you are reliant on keycodes (might be a handy thing on the hardest difficulty), take heart that they do not change.The only other items worth spending money on are basic weapon upgrades (not the special ones). When you leave cities (or stage hubs) as the story goes on, the Praxis Kits sold by LIMB Clinics are replenished so you may buy them again later in the game. Praxis Kits (5000 Cr per kit) give you Praxis Points to purchase your augmentations. Money (or Credits) should be saved for Praxis Kits sold in LIMB Clinics.Don't worry about exploring the starting area where Frank Pritchard is - you will return to this area (Sarif Industries HQ) after the story mission. If you fail to do so, a side mission at the Sarif Manufacturing Plant will be forfeit. When you start the "real" game as Adam Jenson, you have 15 minutes to reach the helipad.To maintain the validity of this condition, try sneaking by the enemies instead. This includes the "Prologue" section of the game when you are armed with a Combat Rifle. The Pacifist achievement/trophy requires you to kill no living creature in the whole game (mechanicals, inorganics, robots, and Bosses are exempt for this rule). ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |